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Echo Aria - Punishing: Gray Raven 1.18 PATCH NOTE (CN)


Source: 

https://pns.kurogame.com/gg/2021/0219/10689.html

https://t.co/t8FPZOHJsI

Translator: Twitter@Pinky


The time zone used in this notes is CST (UTC/GMT+08:00).


Dear commanders:

There will be an version update on February 25th 1000 - 1700 for Echo Aria. As always, commanders are required to update the entire game fully or reinstall the game from their respective stores. The compensation will be BC x600, Nuts x10000, Mid-Size Stamina Bottle x2


Echo Aria —— New Characters | Weapons

1) New S Rank Compositor: Selena · Arashion

After the version update, Selena · Arashion will be added directly into Self-Select Compositor Gacha. Selecting Selena · Arashion as rate-up within the gacha pool during February 26th 1000 - March 25th 0959 will be 100%

2) New A Rank Structure: Vance · Perceive/Myoukaku

Vance · Perceive/Myoukaku will be availabe as rate-up with 100% chance as A rank within Self-Select Character Gacha during March 11th 1000 - March 25th 0959

3) New 6★ Weapon: 【Forest Master】(Arashion's Exclusive)

6★Weapon: Forest Master will be added into Self-Select Weapon Gacha on February 26th 1000, the rates and rules will be the same as other weapons

4) New 6★ Weapon: 【Balance】(Perceive/Myoukaku's Exclusive)

6★ Weapon: Balance will be added into Self-Select Weapon Gacha on March 11th 1000, the rates and rules will be the same as other weapons

*【Forest Master】 and 【Balance】 will be added to Normal Weapon Gacha in future versions, please keep an eye out for the announcement.

Please keep an eye out for announcement regarding version bundles and when they will be available


Norman's Renaissance War

Norman's Renaissance War is a large, high-level and challenging event. A season of it is comprised of Preparation Phase, Battle Phase and Ending Phase, 3 phases in total. Commanders are required to complete any random stage to enter into battle phase (commanders will automatically enter battle phase after 4 days of not completing any stage). During the battle phase, commanders are required to battle within different mining areas. Liberation of a mining area will reward commanders with automatic miners and tantalite. Minerals will be rewarded everyday based on the total miners you have. Minerals can be used in the shop to purchase 【Support Architecture Components】. Completing the daily missions will reward commanders with 6★ · Weapon Resonance Fragments, BC, Overclock Coins, Support Unit Materials and etc

* Some stages are harder than others, please distribute your structures accordingly

Event Target: Level 60 and above


Restrained Simulation (Virtual Horizon)

Recruit characters and match them with buffs to defeat your enemy, the uses of weighing operators (I have no idea what this means), evaluate your enemies strength and weakness, ultimately gaining victory against them. This mode requires completing normal stages to obtain simulation modules, completing daily missions will also reward commanders with large amounts of draft operators. This time around however, commanders can freely select their starting operators or draft operators to recruit characters or purchase buffs. Challenge mode will be unlocked after completing 3 stages within normal mode. Completing battles will reward commander with limited time emotes, 6★ · Memory Fragments, Basic Materials, Support Unit Materials and etc

Event Target: Level 40 and above 


Echo Aria —— New Content & Event Mode

1) Side-Story Chapter 4 - Echo Aria

Side-Story Chapter 4, Echo Aria officially opens! Commanders can playthrough it after the version update.

Event Target: Level 40 and above commanders

2) The Sealed Voice

Event Stage - The Sealed Voice has a total of 5 chapters, each chapter containing 2 stages, primarily dropping Surface samples and memory. Each chapter has a different opening period. The event stages can be completed multiple times during the event period. After completion, the stage experience gained will be used to increase authorization level (Authorization level: Gain buffs, only usable in this mode)

Event Target: Level 40 and above

3) Character Story

Selena · Arashion's character story, Starry Ballad officially opens! Commanders can playthrough it after February 25th version update

Vance · Perceive/Myoukaku's character story, The Long Silent Night officially opens! Commanders can playthrough it after March 11th 1000 

Event Target: Level 40 and above

4) 7 Days Login Reward

Login for 7 days during Echo Aria event period to be rewarded with 5★ Memory · Lantern Gathering (1/2/3/4/5 position), Collectible 【Handmade Lantern】, Overclock Materials and others

Event Target: Level 20 and above


Sample Analysis Room (Event Shop)

Can exchange rewards using the event currency, Surface Samples

Event Target: Level 40 and above

=Rewards=

New 6★ Compositor Memory: Lucrezia 

Other 6★ Memory: Katherine, Patton, Ferret II, Frederick, Shakespeare, Heisen, Darwin, Hannah, Adolf, Davinci, Einstein, Basilone, Zuwen, Koya, Leeuwenhoek, Anjun, Flamel

Others: Perceive/Myoukaku Fragments x30 (Open for purchase on March 11th 1000), Gifts, Basic Materials, Support Unit Materials


Babylon · Fata Morgana Sicily

The Babylon Tower this season contains 3 stages, each stages containing 3 teams. There will be 5 difficulties for commanders to choose from. The babylon tower scoreboard will rank commanders based commanders' total final score of all 3 stages. Commanders will be rewarded as well once they reach a set score (BC, 6★ · Memory Fragments, Commemorate Badge, Basic Materials, Support Unit Materials)

Event Target: Level 60 and above


Support Bot · Accompanying Support Unit

A support bot that aids characters in combat. Get familiar with their characteristic in order to match different structures combat style and demands. Support Bot can be carried within the characters menu. Each character can only carry 1 support bot. Support bots have their own stats and progression. Commanders can equip them with different skills based on the combat situation

Requirement: Level 80 and above


* PLEASE FOLLOW THE FINAL OPENING TIME AFTER THE VERSION UPDATE IF THEY ARE CHANGED


New and Improved Content

System Optimization

  1. Added a new description for external keyboards. Commanders can check on external keybaord descriptions within Settings - Controls
  2. Added a new memory recycling system. Commanders can now recycle memories automatically or manually within Storage - Memory (No more storage full due to 3 star memories)
  3. Added dorm display related settings. Commanders can now display their dorm within their profile's Display - Display settings
  4. Optimized parts of stage fail's description and added some redirect buttons
  5. Optimized equipment's lock feature. After the optimization, equipments that are resonanced will be automatically locked
  6. Optimized cancel select within stamina bottle refill menu. After the update, commanders can long press "-" to quickly cancel select
  7. Optimized categorization of Index's system. Event Story has been divided in Event Mode Story and Festival Event Story

Mentor System Optimization

  1. Optimized preview details of mentoring progress within mentor missions
  2. Optimized partial mission's redirect button for students within cooperative supply. After the update, students can immediately be redirected to the corresponding mission menu by tapping on the button within cooperative supply 
  3. Optimized the display effect of Celica within mentor system menu (Live 2D Celica now bois)

Character Optimization

  1. Added sword light effects to Crimson Abyss's Apocalyptic Cyan skin's sheathing animation
  2. Optimized Crimson Abyss's ultimate special effect performance with Apocalyptic Cyan skin
  3. Optimized Peacock's special effect performance when releasing ultimate with Crimson Blessing skin
  4. Fixed A2's ultimate not working properly if it is released at the same time as A2 is trying to charge her attack
  5. Fixed 2B only lowering target's physical damage when releasing yellow orb
  6. Fixed certain situations where 9S ultimate will cause a stuck or abnormal viewing angle

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